Hipi Rewards | SuperCoins & Scratch Card System
Hipi, a short-video platform by Z5, engages millions of young Indian users through short-form entertainment and in-app commerce experiences. To increase retention and activate passive viewers into shoppers, we introduced Hipi Rewards a gamified system that allows users to earn SuperCoins by watching videos and redeem them either instantly in Hipi Shop or via UPI withdrawal.

5-7 Months
Product Design + Strategy
Product Manager
(Growth)
Business & Revenue Team
Finance Team
Backend Engineers
Android & iOS Developers
QA Team
Increased Shop Conversions
Ad Retention Value
In-App Commerce Activation
The Problem
Hipi had strong video consumption but low repeat engagement and minimal transition from passive viewing to active commerce participation. Users watched content but had little incentive to stay longer or explore the in-app shop ecosystem.
The Goal
The goal was to increase user retention and commerce activation by introducing a reward-driven engagement system that incentivized video consumption while nudging users toward in-app shopping instead of external withdrawals. The system was designed to convert passive viewers into active participants through gamified rewards and instant redemption mechanics, strengthening ecosystem stickiness.
+22%
Higher User Retention
2.1×
Performance Outcomes
+68%
Shop-First Behaviour Shift
UX Process
Research & Analysis:
Research spanned behavioural analytics, user interviews, competitive benchmarking, and cross-functional workshops across three phases. The objective was to understand the activation gap between entertainment and commerce, and evaluate how incentive design could shift user behavior without harming trust.
68% of daily active users never tapped the Shop tab, revealing a clear activation gap between watching and buying behaviour.
Users repeatedly expressed a fairness concern: “I give my time, the app gives me nothing,” indicating a reciprocity gap in the engagement model.
Competitive benchmarking confirmed scratch-card mechanics outperform passive point systems among Tier 2/3 Indian users due to cultural familiarity and instant anticipation.
Heatmaps confirmed that the product shelf was largely ignored during video sessions, reinforcing the need for an engagement trigger rather than a static commerce entry point. In collaboration with Business and Finance, we evaluated multiple incentive structures including lottery drops, passive coin accumulation, and gamified scratch mechanics before formalizing the coin-to-rupee ratio (1000 coins = ₹1) and introducing a transparent UPI delay as a strategic retention lever. The resulting hypothesis was clear: an intermittent, scratch-based reward loop could restore reciprocity, extend session depth, and nudge users from passive watching into active shop participation.
Pain Points:
Users experienced no sense of reciprocity for the time spent watching videos, leading to reduced repeat engagement.
The Shop tab felt disconnected from the entertainment flow, creating an abrupt context switch from watching to shopping.Fear of losing credibility when followers complain.
The platform lacked delight triggers such as anticipation, surprise, or reward mechanics that drive habitual return.
UPI redemption delays, when not clearly explained, created distrust and perceived withholding of earnings.
User Personas Summary:
Participants ranged from 16-34 years old across Tier 1 (Mumbai, Delhi, Bengaluru), Tier 2 (Jaipur, Indore, Lucknow), and Tier 3 (Muzaffarpur, Guntur, Belgaum). The majority were college students and young working women aged 18-26, with a secondary male segment aged 22-32 interested in gadgets and streetwear. All actively used Instagram Reels and YouTube Shorts, and preferred Meesho, Myntra, or Amazon for shopping. None had organically engaged with Hipi Shop prior to testing. However, every participant immediately understood the scratch-card mechanic without instruction, drawing parallels to offline retail experiences. The mechanic triggered immediate interaction and emotional engagement across segments.
User Journey Summary:
Users typically opened Hipi for short entertainment bursts lasting 10-25 minutes, primarily during commutes or evening downtime. Video consumption was largely passive, with occasional likes but minimal interaction with product shelves. When a scratch card appeared mid-session during testing, all participants stopped scrolling and engaged instantly, requiring no onboarding or explanation. At the redemption step, user behavior split: those aware of Hipi Shop redeemed immediately and reported high satisfaction, while those unfamiliar defaulted to UPI, encountered the 30-45 day delay, and often abandoned redemption. The key insight was that Hipi Shop needed to be foregrounded as the primary call-to-action at redemption rather than treated as a secondary option.


IA, Product Sprint Sessions & Wireframes


Product Experience Walkthrough
Usability Analysis & Product Impact
Usability Analysis:
We conducted moderated prototype testing with eight users across Tier 1-3 cities to evaluate reward trigger comprehension, scratch interaction behavior, and redemption decision clarity. Task-based scenarios measured completion rates, hesitation points, and trust perception around UPI delays. Findings led to clearer coin-to-rupee visibility, upfront communication of the 30-45 day UPI timeline, and repositioning
Hipi Shop as the primary redemption action to reduce cognitive friction.
Product Impact:
Post-launch, average session duration increased as reward anticipation extended viewing behavior. Hipi Shop sessions grew 2.1× within 30 days of Rewards going live, and a majority of earners preferred instant in-app redemption over UPI withdrawal. The system successfully converted passive viewers into active commerce participants while strengthening platform retention loops.
